IGN reviewed the recently released NBA 2K8 and labeled the newest addition to the video game franchise “not a slam dunk”. The main complaint is that you can turn any player into a top defender through the Lock-on D mode (even if they are not) while the overall defensive AI has its issues in that sub-par players can beat it by repeatedly taking and hitting jump shots without adjusting to these tendencies. The Lock-On D mode is intended to allow just about any player “lock-on” an opposing offensive player and barely allow them any wiggle room. The reviewer used the feature with Shaquille O’Neal and turned him into a excellent perimeter defender. Not necessarily realistic, is it?

On the postive side, the graphics and overall game play, including options on posting up, are excellent. Also cited as leaving a lasting impression is the franchise, or Association mode:

NBA 2K8’s true achievement is in the exceptional Association Mode. The revamped franchise mode is one of the best Visual Concepts has ever turned out. Many sports games in the past have attempted to factor player personality into team morale and contract negotiations. NBA 2K8 is the first game to really nail it. Players are grouped into a handful of different personality types: Laid Back, Neutral, Expressive, and Unpredictable. Players are then given roles (Starter, Sixth Man, etc.) and a sub-role to further define that position. This sets a player’s expectation for play time and involvement in the offense. A player’s personality determines how they react if their expectations are met (or missed).

Sure sounds like fantasy sports to me, figuring out your team dynamics, roles, playing styles, and even individual player personalities to be able to get the most out of your squad and win the championship. Despite its failings with the defensive categories, it sure seems like this video game franchise understands the nuances to putting the player in control.